// Copyright (c) 2010, Anthony Cassidy
// All rights reserved.
// 
// Redistribution and use in source and binary forms, with or without modification, are 
// permitted provided that the following conditions are met:
// 
//     * Redistributions of source code must retain the above copyright notice, this list 
//         of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above copyright notice, this 
//         list of conditions and the following disclaimer in the documentation and/or 
//         other materials provided with the distribution.
//     * Neither the name of the AntsAdventureGameCreator nor the names of its contributors 
//         may be used to endorse or promote products derived from this software without 
//         specific prior written permission.
// 
// 
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY 
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT 
// SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF 
// THE POSSIBILITY OF SUCH DAMAGE.
#pragma once
#include "XStdAfx.h"

#include "XCommandLine.h"
#include "XThreadForOnEnterRoomAndOnCommandLine.h"
#include "XReceiver.h"
#include "XVerbs.h"
#include "XInventory.h"
#include "XRoomObjects.h"
#include "XRoom.h"
#include "XChoices.h"
#include "XThreadForOnEveryTick.h"
#include "IXMainWindowMethodsXRoomNeeds.h"

typedef enum FolderGranularity
{
    RoomGranularity
            ,RoomObject
            ,Animation
            ,Frame
        };


class XMainWindow
        : public QGraphicsView
        , public IXMainWindowMethodsXRoomNeeds
{
    Q_OBJECT

public:
    XMainWindow(QString startingRoom, QSize size = QSize(320,240), QWidget* parent = NULL);
    ~XMainWindow();
    void SetSize(QSize size);
    QObject* GetQObject();//helper function for stateless action
    void EnterRoomFolder(QString folder);
    void ExitRoom();
    void UpdateRects();
    void SwitchToRoomFolder(QString folder);
    void CallOnInitializeRoom();

    // implement IXMainWindowMethodsThatXRoomNeeds;
    void SwitchToRoomKeyword(QString keyword);
    void UpdateRoomObjectOrder();
    void DoChoices(Choices& ch, XRoomObject& room);
    void SetDisallowInput(bool isDisallowInput);
    void DumpSizes();

public slots:
    void ProcessGameEntities();
    void OnChooseFolderFromMenu(QString chosenFolder);
    void ShowPopupMenu();
    void OnEveryTick(QString roomName);
    void OnInitializeRootVariablesFinished();
    void OnEnterRoomFinished();
    void RegularButBadTiming();
    void On800x600();
    void On320x240();
    void OnDebugMenuExtension(int i);
    void OnShowRoomObjectBoxes(int i);
    void OnShowRoomObjectDots(int i);
    void OnSwitchToRoomFromMenu(int i);

protected:
    void mouseDoubleClickEvent(QMouseEvent* event);
    void mousePressEvent(QMouseEvent* event);
    void keyPressEvent(QKeyEvent *event);
    void drawBackground(QPainter *painter, const QRectF &rect);
    void CreateImageList(QVector<QImage>* imageList);
    void resizeEvent(QResizeEvent * event );
public:

    XVerbs m_verbsGridGui;
    XInventory m_inventoryGui;
    XCommandLine m_commandLineGui;
    XRoom m_currentRoom;
    XChoices m_choicesGui;

    int m_timerId;
    QPoint m_mouseMiddleMoveStart;

    QStringList m_listOfRoomStrings;
    bool m_isTimerNeedingToBeKilled;
    QSize m_gameSize;
    QImage m_zbuffer;
    QString m_roomName;
    QString m_startingRoom;
    int m_ticks;
    int m_draws;

    XThreadForOnEnterRoomAndOnCommandLine m_threadForVariousGuiBlockingEvents;
    XThreadForOnEveryTick m_threadForTimer;

    bool m_isShowingDots;
    bool m_isShowingBoxes;
    bool m_isInNeedOfAReSort;
    bool m_isDisallowInput;
    bool m_isZbufferVisible;
};

